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Junior Blasters and Master Blasters

Woolworths Junior Blasters

  • 60 minutes of fun
  • Recommended for kids PP - Yr1  Boys and Girls
  • 12 weeks of action (Term 4, 2019 and Term 1, 2020) 
  • Saturday mornings 9am - 10am
  • Learn new skills including catching, throwing and teamwork
  • Make new friends or we form teams with school friends
  • All participants get their own Blasters Pack and wear colours of their favourite Big Bash heroes
  • All equipment supplied, parents join in the fun
  • It's safe - we only use plastic bats and rubber balls
  • Cost =$160 for both Term 4 and Term 1.    If registering in 2020 for Term 1 only, Cost = $100 for Term 1, 2020

 

Junior Blasters is the first stage of the cricket progression, for our youngest cricketers in Pre Primary - Year 1.   We run a 60 minute session on Saturday mornings (9am - 10am), with groups of between 8 and 14, though this may vary.     Teams are formed with children from the same school or you can request to be in a team with a friend/s.   

 

The Junior Blasters format is intended to help children develop their skills in the game, while having fun, playing outside with their team mates.   There is a mix of skills training and a "game day", so children have a chance to enjoy batting, bowling, wicket keeping and fielding.   No scores are kept, and parents are encouraged to help so that all children remain active in the morning's cricket activity.

Children develop at many varied rates, and it is important that the lesser experienced amongst them get a fair go. All children should be encouraged, regardless of their abilities.

 

SPJCC provide Coaches to run the skills training but require the help of parents to also provide assistance during these sessions. 

 

Coach's Awards are offered each week and the children get to receive a free icy pole from our canteen.

 

At the end of the season, the children have a team photo and receive a participation trophy whilst playing under lights on a Friday night at Raphael Park.

 

For dates please refer below.

 

Woolworths Master Blasters

  • 90 minutes of action
  •  Recommended for kids Yr 2 - Boys and Girls
  • 12 weeks of fast-paced cricked games 

  •  Designed for kids with basic cricket skills  

  • Every child gets a chance to bat, bowl and field 

  • Wear your favourite Big Bash team player cap 

  • SPJCC coloured club shirt provided for 12 weeks 

  • Make new friends or form a team with School friends 

  • All equipment supplied, parents join in the fun 

  • It's safe - we use rubber balls 

  • Cost = $160 for both Term 4, 2019 and Term 1, 2020.  If registering in 2020 for Term 1 only, Cost = $100 for Term 1, 2020

 

We have the services of a Blasters Head Coach supported by Junior coaches but we still need parental involvement.

 

The format will be:

 

Warm up skills: 15 minutes

 

Game: 70 minutes

 

To register online, please click here - you will be redirected to the Play Cricket website to register at SPJCC and pay by credit card.

 

You can register anytime online - but to ensure you get the most from your cricket experience, register ASAP from August 2019.  Fees are $160 including both Term 4, 2019 and Term 1, 2020.  If you register after completion of Term 4, fees drop to $100 for Term 1, 2020.

 

Master Blasters Teams

Generally teams will be roughly the same size (6 minimum) up to a maximum of 10 players. If one team has more players than the other, they should:-

  • Allow some of the smaller team's batsmen to bat twice.
  • Lend extra fielders from the bigger side to the smaller side.

Players receiving extra playing time should be strictly rotated amongst all team members over the weeks so that all players receive equal opportunities. A record should be kept to avoid confusion.

 

There will be skills/drills set up centrally so that players can choose to use whilst they are waiting.

 

Each batting pair gets to face 2 overs each.  The fielders rotate clockwise to ensure every player gets to field in every position, including bowling 2 overs each.  

 

Children develop at many varied rates, and it is important that the lesser experienced amongst them get a fair go. All children should be encouraged, regardless of their abilities.

 

Coach's Awards are offered each week and the children get to receive a free icy pole from our canteen.   At the end of the season, the children have a team photo taken and receive a participation trophy.

 

Session Dates and Times

 

Junior Blasters:      9am - 10am

Master Blasters:     8.30am - 10am

 

Sessions for 2019 (6 sessions)

 

Saturday 9th November 

Saturday 16th November

Saturday 23rd  November

Saturday 30th November

Saturday 7th December

Saturday 14th December

 

Sessions for 2020 (6 Sessions)

 

Saturday 8th February

Saturday 15th February

Saturday 22nd February PINK STUMPS DAY!

PUBLIC HOLIDAY - NO CRICKET - 2nd March

Saturday 7th March

Saturday 14th March

Friday 5pm 20th March  (night match, trophy presentation and sausage sizzle)

 

Uniforms

When you register for Junior Blasters (PP - Yr 1) you will be sent a pack for each player to your home address. The pack includes a Cricket Australia shirt and bucket hat. All players should wear this shirt and hat to play.

When you register for Master Blasters (Yr 2) you will be sent a hat to your home address. On the first day (November 9th, 2019) you will be provided a club shirt in your team colours, which is to be returned at the end of the season. All players should wear this shirt and hat to play.

 

From Year 3 when the children enter u10s are start to wear club shirts and whites.

  

Master Blasters Game Guidelines

Teams

Generally teams will be roughly the same size up to a maximum of 10 players. If one team has more players than the other, they should:-

  • Allow some of the smaller team's batsmen to bat twice.
  • Lend extra fielders from the bigger side to the smaller side.

Players receiving extra playing time should be strictly rotated amongst all team members over the weeks so that all players receive equal opportunities. A record should be kept to avoid confusion.

Game Length

Master Blaster games should be approximately 15 overs per team. The exact length will depend on the number of players present. Generally 2 overs per pair is a good guide.

 

Some batters may bat twice, if one side has more players or there are an odd number of players. Coaches should keep record of this, in order to ensure all players are given an equal turn. Players do not leave the field when they are out, but continue to bat their allocated overs, regardless of dismissals.

 

Safety

All players and officials should be "Sun Smart" when playing Cricket Blast. They should wear  hats and use sunscreen on exposed skin. They should drink plenty of fluids and make use of available shade. The supervision of players is a responsibility of each child's parent/guardian at all times. At no time are children to be dropped off at the ground without specific supervision.

 

Umpires

As with any sport, the umpire is the person responsible for regulating game play and may be the coach or another parent volunteer. Children should learn to respect the umpire's decisions and spectators are to remain positive and are not to question decisions. It should be remembered that many decisions will be based on the game rules, but also a degree of discretion, exercised to encourage the players and their development.

 

Umpires are generally responsible for calling the end of an over in all grades of cricket. 

 

The fielding teams umpire should stand at the bowlers end and the batting teams umpire at square leg.

 

Umpires should encourage all players (not just their own team) and ensure that batters get a fair go. This should be done by changing the strike after 3 missed balls or when a wicket falls, in addition to the normal change at the end of an over.

 

Rules

Dismissals ("outs")

In a game of Master Blasters, batters can be out bowled, caught or run out. Batters should be given the benefit of the doubt in all cases, particularly run outs. There are no LBW's or Stumpings in Master Blasters.

No Balls

Any ball that is bowled over waist high on the full (no bouncing) or bounces over the shoulder to the batter should be called a no ball. Also if the ball stops rolling before it reaches the batsman it is also a no ball. Either umpire can call the no ball. A batter can only be run out on a no ball (not caught or bowled). The ball is not rebowled.

 

A single run is scored for a no ball, unless the batter make more runs off it in which case the score is 1 for the no ball plus the number of runs.

 

No balls are not to be called for overstepping or throwing. Players should be encouraged to do their best and actively coached towards developing their bowling as the season progresses.

Wides

Wides should be called, where a ball is out of the reach of the batter, by way of width. The bowlers should receive some latitude in regard to wides, and batters should be encouraged to chase and hit wide balls. Wide balls are not rebowled.

Fielding

Coaches should set a circular field and ensure that players rotate one position clockwise at the completion of each over. No fielder is to stand within 10 metres in front of the batter.

Overs

Overs will never be more than 6 balls long, regardless of the number of No Balls or Wides bowled. Over may be called by the umpire or the scorer.

 

Scoring

A simple score sheet is kept as a coaching aid only.

 

There will be no penalty for wickets lost i.e. scores are expressed as total wickets lost / total runs made. E.g. 6/76 vs 8/84. Any system to confirm a winner and loser is not to be used. Coaches, players and parents are to focus on the positive aspects of their skill development (e.g. they lost less wickets this week or running between the wickets was improved) and not on winning or losing.